|
Post by Chuck on Jan 7, 2012 18:17:13 GMT -5
I was having a triple battle with my sister. At the very beginning I had Gigalith, Flareon, and Jolteon. My sister had Sawk, Samurott, Basculin. I used Stealth Rock for Gigalith, Lava Plume for Flareon, and shift for Jolteon. Next turn i switched out Flareon for Vaporeon, then i used Thunder for Jolteon and killed her Samurott, and i used Explosion for Gigalith and killed her last two Pokemon. Then the game asked us to switch out. Me and her pressed on a Pokemon and it asked us to pick "Choose", "Summary", or "Cancel". I pressed choose and it went back to the lick of Pokemon. I then picked another and it said "You cannot pick this Pokemon." Me and her had the same problem on both of out Ds's. She has a Dsi and i have a Ds Lite. And explanation for this glitch in which you cant switch out in a triple battle? EDIT: We were using the Inferred battle method. I will try to recreate this and make a video.
|
|
|
Post by Yamiidenryuu on Jan 8, 2012 16:20:34 GMT -5
If more then one of your Pokemon faints during a double or triple battle, when you select the Pokemon you want to send out you have to chose the fainted Pokemon whose place it will take before you can select the next one. Not a glitch, just bad design.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 8, 2012 16:50:30 GMT -5
Yeah, that happened to me before on Battle Subway too.
|
|
|
Post by Chuck on Jan 8, 2012 17:05:58 GMT -5
Dang, I'm really trying to find good glitches. I'm hunting like crazy
|
|
|
Post by ownagemuch on Jan 8, 2012 18:01:09 GMT -5
I'm pretty sure the only really good ones thus far are the Sky Drop glitch and the one with fainted on 1hp (and no-one knows how that works).
|
|
|
Post by Chuck on Jan 10, 2012 0:53:08 GMT -5
I am putting a lot of time into the 1hp faint glitch, so far it has happened 5 times to me, I'm getting closer to decoding it. 1st time was when I got the game and the others were all when I was trying to figure this glitch out. I think I'm onto something, but I need to make sure before I post a tread on it., yet i still haven't figured it out 100% I know it has something to do with the way the game reads the game code when the Pokemon is supposed to have a 1hit KO and it stops before 0hp, then the game registers it as dead/but alive still because of the 1hp value that still remains.
|
|