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Post by Auburn on Dec 6, 2011 4:50:15 GMT -5
The discovery of the workings of the void were rather sketchy at the beginning. We didn't understand very much at first, but below are some of the first propositions I brought forth to the table: This is an oversimplification of how the void appears before any saving takes place. The Poketch with a dark border around it, at the bottom, is the entry section. As you can see it essentially repeats diagonally. Going 32 steps left, then 32 steps down will get you in the same area. And this was my primitive attempt at explaining what occured to the void once we saved at the popular Jubilife City 430 steps North. The same diagonal pattern occurs but the increment is every 960 steps left x 32 steps down. Basically it repeats the overworld instead of indoor sections. Additionally, it repeats what we call FAKE-SINNOH every 65,536 steps in any cardinal direction.
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Post by ownagemuch on Dec 6, 2011 21:59:53 GMT -5
The same diagonal pattern occurs but the increment is every 960 steps left x 32 steps down. You see the is the sort of stuff I wish we had never lost. Some things that are completely forgotten now and there's probably a ton more of them. There isn't a wayback archive of this site either, iirc :/
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Post by Auburn on Dec 7, 2011 0:00:28 GMT -5
Agreed. Which is precisely why it needs to be restored. There's more data on the way so hang tight! *** Now, as Com pointed out in the other thread, when one enters the void, the places from which one entered is the "Centerpiece". That section (commonly Poketch Co.) repeats every 65,536 steps in any cardinal direction. However, if one saves in the Void then reloads, the section which you saved in becomes the new centerpiece. *BUT* your coordinates in the void do not change. For instance, if you enter Poketch, go up 400 steps and save in Turnback Cave. When you reload you'll be 400 steps above the Real Turnback Cave, inside the Void surrounding it. *** Now, I would like to elaborate on PSPTitanFan1's approach in void exploring: In this diagram, the blue square is the section we enter from (commonly Poketch Co). If we go up 430 steps then save at Jubilife City, then in theory, the centerpiece down below should change to Jubilife City, right? Partially correct. Since Jubilife City is only a piece of the Overworld, what ends up happening is the whole Overworld becomes the centerpiece, beginning at the top left corner. So now, if we go down 430 steps to where we entered from, we hit the edge of Sinnoh. As you can see in PSP's video, it's possible to find weak points in the water tiles and enter the actual Sinnoh area.
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Post by Auburn on Dec 7, 2011 0:32:57 GMT -5
PSPTitan was able to land on Fullmoon Island via this method of exposing weak water tiles, but not Newmoon Island. Our own attempts also failed. This is because the tiles surrounding Newmoon are unwalkable and leave you trapped. But if we go 65,536 steps left from this Sinnoh Centerpiece we come across another incarnation of the Sinnoh's Overworld; what is commonly referred to as Fake-Sinnoh. The benefits of taking this 65k step journey is that this new Sinnoh's terrain has less blockades/traps so one can move across the landscape easier. Doing this, one can position oneself in an area of choice. Once in position you can save. Now, whenever a Save is executed, among many things the game saves:
- The Area you're in.
- Your coordinates within that Area.
Now lets say you're doing the Shaymin glitch and you save at Seabreak Path with Jubilife City music playing. Why does this work? Well, remember we established above that Jubilife City is just one section of the overworld? So by Saving in Jubilife City music the game documents your area as being "overworld" (nvm jubilife itself) and your exact coordinates correspond with Seabreak Path. So when you reboot, you will be in the "overworld" in the exact coordinates of Seabreak Path. This is why it wouldn't work to save on Seabreak Path in a Mystey Zone section. Your game would document: - Area: Mystery Zone
- Coordinates: (-100,-910) or something like that.
Which would place you some 900 steps right and 100 steps south inside the Mystery Zone's completely black Void. Essentially a BSoD. This is also why the Darkrai Glitch takes twice as long. Out of sheer bad luck, Newmoon Island appears as Mystery Zone in both the Sinnoh 65k North and 65k West. But the North-West Sinnoh appears as Jubilife City.
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Post by redjiggly on Feb 9, 2012 6:44:13 GMT -5
If I recall correctly, the pattern of areas that will exist in the initial void(i.e., while walking to 430N after entering a void trough tweaking) changes when you are not entering trough the Jubilife TV building but in another building.(The easiest way to get there is, however, by tweaking in Jubilife, going to a fake Sinnoh, and saving one step above a door entrance).
In other words: Other starting-voids result in other patterns.
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Post by jepperl on Feb 20, 2012 10:57:29 GMT -5
Hey... I've been using this forum much the past couple of days, and i'm really looking up to the legends here. So i decided to contribute with some theory i found in a thread nn another board. www.pokemonplatinum.net/forum/index.php?topic=8145.0I found it very usefull, trying to understand the void. However i take no credit for any of it, since it is not my work, but just something i found, seaching around.
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Post by tobiascuyps on Feb 20, 2012 22:03:04 GMT -5
I have a new question to propose. I don't know if its been answered already but, is it possible to get to the void from in a building, or what about in palpark, if so what would this lead to?
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Post by ownagemuch on Feb 21, 2012 4:47:41 GMT -5
You can use [almost] any building that you can walk into both backwards and "downwards" using the same door, however you'll need to first access an FS using the original void method, then [check it's safe,] save and reset in the location to do the second inital void entry.
I believe it was called "ghosting".
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Post by jepperl on Feb 21, 2012 8:37:21 GMT -5
To point out what i found at the other forum.
The number 65.535 is not random. It's the limit of bytes, that can be holded in ones x or y coordinate. Actually its 65.536 which is the limit, but we start counting at zero. After it reaches its maximum, we return to zero (the world repeats it self)
Anyways, Floaroma, is that a part of the exterior Sinnoh?
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Post by ownagemuch on Feb 21, 2012 21:06:34 GMT -5
Floaroma Meadow? I don't believe so.
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Post by redjiggly on Feb 23, 2012 10:16:55 GMT -5
Floaroma Meadow is not a place on the overworld.
And yes, you can use about any building, by going through the normal tweaking procedure with the Jubilife TV, and then travel to a Fake Sinnoh, and save and reset the game just one position above the entrance of the building you want. When the game restarts, you will be able to enter the door from the back, wich makes you enter the void inside that specific building.
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Post by tobiascuyps on Feb 26, 2012 11:49:37 GMT -5
Earlier today I was tweaking in Jubilife, but I was trying a different route of tweaking and upon doing so I made an invisible barrier that wouldn't let me go past the to light post horizontal to the jubilife Tv building. So I refreshed the grafics and tried again. This time tho I didn't make a barrier but made an invisible void. I could do everything we do in the hood but only the food wasn't there, I could still see everything? Anyone know what happened?
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